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GameplayKit: what does it bring to the table?

You may have learned about the various GameplayKit classes and perhaps seen some demos. But from a high-level perspective I find the documentation somewhat lacking. So let’s see what GameplayKit offers...

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Can we combine GameplayKit agents with SpriteKit physics?

Yes, we can! It is however tricky to make the GameplayKit agents behave like physics objects. It’s the same problem as if you were moving a physics-enabled node with SKAction instances. Problem is:...

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